"False"
Hoppa direkt till innehållet
umu.se
För studenter
Bibliotek
För medarbetare
Logga in
Student
Alla studenter måste byta lösenord efter 7 maj.
Redigera
Redigera innehåll på umu.se
English site
Sök
Meny
X stäng menyn
Meny
Sök
Sök inom:
Sök inom:
Allt
Utbildning
Forskning
Personal
Studentwebb
Nyheter
Andra söktjänster
Hitta kurser och program
Sök kursplan
Sök välkomstbrev
Bibliotekets söktjänst
Sök i regelverket
Huvudmenyn dold.
Logga in
Student
Alla studenter måste byta lösenord efter 7 maj.
Redigera
Redigera innehåll på umu.se
English
Kalle Jegers
Kontakt
E-post
kalle.jegers@umu.se
Telefon
070-863 26 07
Verksam vid
Anknytning
Adjungerad universitetslektor vid
Institutionen för informatik
Plats
MIT-huset, Campustorget 5, MIT.F.432
Umeå universitet, 901 87 Umeå
Publikationer
Publikationer
2009
Pervasive GameFlow: Identifying and Exploring the Mechanisms of Player Enjoyment in Pervasive Games
Research reports in informatics
, 09.01
Jegers, Kalle
2009
Elaborating Eight Elements of Fun: Supporting Design of Pervasive Player Enjoyment
Computers in Entertainment
, ACM Press 2009, Vol. 7, (2)
Jegers, Kalle
2009
How Applicable is Your Evaluation Methods–Really?: Analysis and Re-design of Evaluation Methods for Fun and Entertainment
ACHI'09
, IEEE 2009 : 324-328
Wiberg, Charlotte; Jegers, Kalle; Desurvire, Heather
2008
Investigating the Applicability of Usability and Playability Heuristics for Evaluation of Pervasive Games.
proceedings of ICIW'08: Third International Conference on Internet and Web applications and Services, Athens, Greece, 8-13 June, 2008. (IEEE XPlore).
, IEEE Computer society Press 2008 : -
Jegers, Kalle
2007
Point or click?: Evaluating two input modalities for mobile games
Second International Conference on Internet and Web Applications and Services (ICIW'07)
Bodén, Johan; Jegers, Kalle; Lidström, Mattias; et al.
2007
Pervasive GameFlow.: A Validated Model of Player Enjoyment in Pervasive Gaming
Concepts and Technologies for Pervasive Games: A Reader for Pervasive Gaming Research vol 1
, Shaker Verlag, Aachen, Germany 2007 : -
Jegers, Kalle
2007
Usability Evaluation and Cross Media Entertainment
Proceedings of the 1st International Conference on Cross Media Interaction Design
: -
Jegers, Kalle
2007
Pervasive game flow: understanding player enjoyment in pervasive gaming
Computers in Entertainment
, ACM Digital Library 2007, Vol. 5, (1)
Jegers, Kalle
2007
Cross media interaction design
: Workshop HCI and New Media Arts: Technology and Evaluation
Wiberg, Charlotte; Bodén, Johan; Jegers, Kalle
2007
Evaluating fun and entertainment: Developing a conceptual framework design of evaluation methods
INTERACT'07, 11th IFIP TC 13 International Conference, Rio de Janeiro, Brazil, September 10-14, 2007
Wiberg, Charlotte; Jegers, Kalle; Desurvire, Heather
2006
Early user centered play testing of game concepts for pervasive games
CHI06, CHI 2006 Conference on Human Factors in Computing Systems, Montréal, Québec, Canada, April 22-27, 2006
Jegers, Kalle; Wiberg, Charlotte
2006
Pervasive Gaming in the Everyday World
IEEE Pervasive Computing
, Vol. 5, (1)
Jegers, Kalle; Wiberg, Mikael
2005
Pervasive gaming meets CSCW: Continuity, Collaboration & Context
"Computer games & CSCW" workshop at the 9th European Conference on Computer-Supported Cooperative Work (ECSCW ´05)
: -
Jegers, Kalle; Wiberg, Charlotte; Wiberg, Mikael
2004
User Behavior in Pervasive Gaming
IEEE Pervasive computing: Mobile and Ubiquitous Systems: work-in-progress paper
, Vol. 3, (1) : 35-37
Jegers, Kalle; Wiberg, Mikael
2003
FunTain: Design Implications for Edutainment Games
Ed-Media'03: World Conference on Educational Multimedia, Hypermedia and Telecommunications (Ed-Media), Chesapeake, VA, AACE
Jegers, Kalle; Wiberg, Charlotte
2003
Satisfaction and learnability in edutainment: A usability study of the knowledge game ‘Laser Challenge’at the Nobel e-museum
HCI International: 10th International Conference on Human Computer Interaction
Wiberg, Charlotte; Jegers, Kalle
Visa publikationer i DiVA
+ Visa mer
- Visa mindre