Research in the field of hybrid and augmented environments, virtual embodiment, digital-physical boundary crossing and human-machine interaction (HMI) and cognition with a focus on AI.
My previous teaching areas include Immersive experience design, Design thinking, Human-centric design, Contemporary game engines, Interaction design theory and application, Human-Machine Interface, Immersive VR environment design, Game mechanics, Multi-dimensional design, Digital art and aesthetics and various grad supervisions and design workshops for kids and adults at various age groups.