Symbio - symbiosis, an interaction where different organisms live together in a way that benefits both parties
Symbio
Age can foster a sense of belonging and purpose, but it can also lead to segregation and prejudice. This can result in loneliness, poor health, and conflicts between different age groups, as well as misunderstandings. How can design help promote intergenerational community and thus reduce health issues and discord in society? By collaborating with professionals and individuals involved in both preschools and eldercare facilities, I have been working to develop a space where different generations can interact and enjoy meaningful activities together. The project explores the concept of user-centered design to enhance the quality of life for older adults while fostering a sense of belonging and enthusiasm across generations. This design approach emphasizes the importance of inclusivity, creativity, and the natural environment to create a shared space that encourages positive social interaction and mutual respect between young children and older people.
Project Information
Age can lead to both positive and negative consequences in society, with preconceived notions often resulting in exclusion and misunderstandings between generations. Alongside this, there's a growing trend towards individualism, driven in part by increased digital connectivity. Despite the importance of social relationships for mental well-being, loneliness and social isolation remain significant challenges, particularly for older adults. According to WHO some countries reporting that up to 1 in 3 older people feel lonely. With health risks like: high blood pressure, heart disease, obesity, a weakened immune system, anxiety, depression, cognitive decline, Alzheimer's disease, and even death.
One promising solution is intergenerational facilities like collaborations between preschools and eldercare which have shown positive effects on the health and well-being of older adults. However, there's a lack of initiatives to facilitate such interactions.
Symbio, a concept aimed at bringing generations together through gardening and play, seeks to address these challenges by promoting community cohesion and reducing loneliness and prejudices.
Methods
I began the project with an extensive research phase, Collaborating with Umeå Kommun and places where preschools and elder homes collaborate provided valuable understandings and guided the design process. Insights were gathered from previous studies, current collaborations, and direct conversations with target groups, including seniors and children, as well as observations at intergenerational programs like "Fyraåringarna på äldreboendet." This helped identify key themes such as the importance of nature, movement, and shared goals. The research highlighted the benefits of gardening as a neutral, engaging activity suitable for all ages.
To structure the design process, I used methods like brainstorming, workshops, and moodboarding. Ideation sessions focused on creating concepts that align with the values identified during research like: feeling needed, accessibility, green environments, safety, encouraging interaction, open environments for creativity, voluntariness, and fun. Various sketches and prototypes were developed and evaluated against these criteria.
Result
The final design is a multifunctional outdoor space that integrates gardening, water play, and seating areas to encourage interaction between older adults and children. The garden allows for planting and nurturing plants, which promotes physical activity and a sense of accomplishment. Water elements are included to attract children's interest and create opportunities for shared activities. The design also incorporates ergonomic considerations and materials that are safe and durable for all users.
This space aims to improve the quality of life for seniors by providing meaningful social interactions and physical activities, while also offering children a rich, engaging environment. The project addresses the need for environments that support intergenerational engagement and highlights the potential for design to foster community and well-being.
In collaboration with:
Product description
Sketches and concepts, later evaluated with professionals
Model in scale 1:20. Showing dimensions and parts
The water feature is designed to encourage interaction. By working together, they can water plants, but it also offers creativity and playfulness
Scenario demonstrating how it could be utilized: one important insight from the research was to allow people to decide their level of involvement
Final details on model
Scenario: space for many people, big or small
Scenario demonstrating how it could be utilized: examples of various things to grow