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The Socialization Practice of the Gaming Culture: How Swedish Gamers and Esports Athletes Are Educated into the Digital Gaming World

Research project Research Project within the National Postgraduate School for Learning in a Digital World (LIKED)

The purpose of the project is to describe, explain, and understand how Swedes are educated into the digital gaming world as well as exploring the distinguishing features of the socialization practices of the different gaming cultures.

Head of project

Tim Bergström
Doctoral student
E-mail
Email

Project overview

Project period:

2021-09-01 2026-09-01

Participating departments and units at Umeå University

Department of Education

Research area

Education

Project description

The overarching question inspiring the project concerns the question of why and how Swedes become a part of digital gaming communities, as well as how Swedes develop identities and feelings of belonging in these worlds.

The project is affiliated to the national postgraduate school for Learning in a Digital World (LIKED).

Supervisor: Fanny Pettersson
Assistant supervisor: Jörgen From

Latest update: 2023-03-24