Theme 1
Does learning spaces environments and artifacts really impact learning?
If so, why do we neglect it?
What does it really mean to organize a classroom in the 21st-century considering the knowledge we have available?
What types of digital games can be more appealing to older adults and why?
What is the main category/typology and their main objectives of these video games studied in older adults?
How can educators participate in the technical and pedagogical design of this type of video games?