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Civi-Lab – the Future of Visual Interactive and Creative Experiences

Research group Civi Lab – The Creativity, Interactivity and Visualization Computation Lab, studies emerging interactive and visualization technologies at the intersection of data visualisation, media technology, interactive data analytics, eXtended Reality (XR), visual decision support, creative computing, and UX.

Modern visualization technologies developed rapidly and latest emerging technologies changed how we re-create new realities in which we communicate, train, analyse, simulate and understand digital and real worlds today. Through our background in visualisation technologies we are capable to advance the current state to develop novel solutions to create new human-centered visual interactive experiences. 

Objectives

The group aims at research across disciplines, and close collaboration with industry and society to cope with emerging challenges that emerge through digital transformation through visual computing. We aim to be a creative space for exploring the future of visual interactive experiences. Our extensive international network, and research partnerships we are able to cope with latest trends and challenges.

We offer

We develop methods, technologies, simulators, user studies, and applications across industries such as digital games, healthcare, GLAM, production industries, mining, digital twins, and aviation.

Civi Lab 4Industry

  • Prototyping
  • Proof-of-concepts
  • Research projects
  • Events
  • Future employees

Civi Lab for students 

  • Courses
  • Thesis works
  • Projects
  • Internships
  • Industry traineeships

Civi Lab for researchers 

  • Research collaboration
  • Research exchange
  • Conferences
  • Networks
  • Publications

Research areas

  • Visual (data) analytics
  • Visual data analysis
  • Visual decision models and tools
  • eXtended Reality (XR)
  • Interactive data visualisation
  • Human-AI-teaming
  • Creative computing
  • Visual decision support tools
  • eXtended Reality (XR)
  • Interactive data visualisation
  • Human-AI-teaming
  • Creative data processing
  • Immersive technology
  • Game and interaction design
  • Visualisation techniques
  • Interaction design and customer experience (CX)

Application Areas

  • Visualization in bioinformatics
  • Digital computer games
  • XR in healthcare and medicine
  • Interactive data analysis
  • Digital twinning
  • Simulation and education
  • Human-machine interaction (AI)
  • Education and simulation
  • Unmanned Aerial Vehicle (UAV) imaging

Head of research

Overview

Participating departments and units at Umeå University

Department of Computing Science

News from the Department of Computing Science

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Professor Diego Calvanese appointed to lead one of the world's most prestigious AI conferences

WASP Professor Diego Calvanese, Department of Computing Science, will lead the world's largest AI conference.

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Umeå researcher in new UN report on AI: "Urgent to collaborate"

The UN Advisory Body warns that AI development is currently controlled by a few companies and countries.

Sourasekhar Banerjee i ljusblå skjorta håller fram sin avhandling som snart ska spikas upp på Umeå universitetsbibliotek.
Increased Privacy Protection in Personalized Devices

Our digital devices will be even better at adapting to our needs, without compromising personal privacy.

Latest update: 2022-03-03