Humlab conducts projects in digital pedagogical development for research and educational purposes. We are also engaged in developing physical environments best suited for hybrid meetings and lectures.
Humlab plays a key role in several, varied projects in education and training at undergraduate and at tertiary levels outside of academia. Our staff are actively developing formats and methods for hybrid presentations, lectures and meetings to accommodate new working environments following the Covid pandemic.
For example, we have contributed with technical expertise and method development in:
The Rave project which developed methods for revealing linguistic stereotyping using digital media. Rave sought to find methods for raising awareness on matters related to language stereotyping among teacher trainees, and other professional programs. Stereotyping
The Melody project which aim to define, develop and deploy a harmonised CBRNE training curriculum for first responders and medical staff across the EU. Melody
The Utopia project is a computer game developed to teach pupils at ages 9–13 about democracy. In the interactive game Utopia World, the premise is that “we will go further and reach higher if we work together”. Utopia world