Games, and especially digital games, have in recent years become a central element of contemporary digital culture and of the media landscape. Esports is attracting viewership numbers that exceed those of analog sports, political movements and conversations about identity politics are spearheaded in the gaming community, and seemingly every child can perform a number of “Fortnite dances” on the spot. To this breakfast we discuss some key texts that highlights different aspects of digital game culture.
Readings
Adrienne Shaw, “What Is Video Game Culture? Cultural Studies and Game Studies”,Games and Culture 5(4)
Jamie Woodcock & Mark R. Johnson, “Gamification: What it is, and how to fight it”,The Sociological Review 2018, Vol. 66(3)
Frans Mäyrä, ”Pokémon GO: Entering the Ludic Society”, Mobile Media &Communication 2017, Vol. 5(1)