Swedish name: Design av interaktiva AI-system
This syllabus is valid: 2024-01-01 and until further notice
Syllabus for courses starting after 2024-01-01
Course code: 5DV211
Credit points: 7.5
Education level: Second cycle
Main Field of Study and progress level:
Computing Science: Second cycle, has second-cycle course/s as entry requirements
Grading scale: Pass with distinction, Pass with merit, Pass, Pass with distinction, Pass, Fail
Responsible department: Department of Computing Science
Established by: Faculty Board of Science and Technology, 2021-01-13
Revised by: Faculty Board of Science and Technology, 2023-06-19
This advanced level course is aimed to deepen knowledge and skills in design methodology for responsible development of interactive, intelligent systems and environments with focus on human-centered artificial intelligens (AI), and in theories for Human-Computer Interaction (HCI) theory and new technology for interacting and collaborating with intelligent software agents and environments. The course builds upon research and theories developed in the intersection of AI and HCI, with special focus on socio-technical systems embedding AI, human-AI collaboration and related ethical and social aspects. Some of the core questions in focus during the course will be
The course is divided into the following two parts:
Module 1: Theory and methodology (4,5 ECT)
The theoretical part covers theoretical frameworks and methods for designing and evaluating interactive intelligent systems, and adopts a responsible AI perspective. The socio-technical systems perspective will be applied throughout the course with theories and methods supporting the development of socially intelligent systems. This includes human-centric factors vital when developing AI-based interactive systems, such as the effect of use, mechanisms for human development, motivation, behavior change, autonomy, empowerment, competence, relatedness, value for the individual and society, responsibility, accountability and ethics.
Methodology includes in particular responsible AI design, participatory action research approaches and activity-centered design. The theory and methodologies are applied in group exercises and in an interdisciplinary project in Module 2.
Module 2: Practical application of theory and methods in a project (3 ECT)
Theories and methods brought up in Module 1 are applied in a group project, which is conducted in parallel with the theoretical part. The project topic is motivated by a societal challenge and focuses on engaging potential end users and other stakeholders in an interdisciplinary participatory design process. Design activities can be done in labs with technology and material for prototype development and evaluation, and in environments outside of the university that stakeholders provide.
Knowledge and understanding
After completing the course, the student should be able to:
Competence and skills
After completing the course, the student should be able to:
Judgement and approach
After completing the course, the student should be able to:
At least 90 ECTS, including 60 ECTS Computing Science, or 120 ECTS within a study programme. At least 15 ECTS artificial intelligence, including 7.5 ECTS on the advanced level. Proficiency in English equivalent to the level required for basic eligibility for higher studies.
The course consists of lectures, project work in computer labs and other environments, and exercises in small groups. Parts of the teaching require mandatory attendance. In addition to scheduled activities the course also requires individual work with the material.
Examination of Module 1 (ELO 1-3 and 8-9) is done through a written examination in halls. The grade on this part is one of the grades Fail (U), Pass (3) or Pass with Merit (4), and Pass with Distinction (5).
The examination of Module 2 (ELO 4-7) is done through completing a project conducted in collabortations with an external part, either individually or in group according to instructions provided during the course. The project work is primarly assessing ELO 4-7. Parts of the project work may be done through field studies outside the university in collaboration with societal organisations, and meetings during the project can be located at such organisation. This module contains examining parts that require mandatory attendance such as field studies, examining project meetings and presentation / demonstration of the project. The grade on the practical part is one of the grades Fail (U) or Pass (G).
On the whole course one of the grades Fail (U), Pass (3) or Pass with Merit (4), and Pass with Distinction (5) is given. The grade on the course is determined by the grade on module 1.
Adapted examination
The examiner can decide to deviate from the specified forms of examination. Individual adaptation of the examination shall be considered based on the needs of the student. The examination is adapted within the constraints of the expected learning outcomes. A student that needs adapted examination shall no later than 10 days before the examination request adaptation from the Department of Computing Science. The examiner makes a decision of adapted examination and the student is notified.
In a degree, this course may not be included, in whole or in part, simultaneously with another course of similar content. If in doubt, consult the student counselors at the Department of Computer Science and / or program director of programs.
If the syllabus has expired or the course has been discontinued, a student who at some point registered for the course is guaranteed at least three examinations (including the regular examination) according to this syllabus for a maximum period of two years from the syllabus expiring or the course being discontinued.
Articles provided by the department or accessible via the web.