Main Field of Study and progress level:
Computing Science: Second cycle, has only first-cycle course/s as entry requirements
Computational Science and Engineering: Second cycle, has only first-cycle course/s as entry requirements
Grading scale: Pass with distinction, Pass with merit, Pass, Pass with distinction, Pass, Fail
Responsible department: Department of Computing Science
Revised by: Faculty Board of Science and Technology, 2017-10-02
Contents
The goal of the course is to give a theoretical base for design and development of Virtual Environments (VE), including practical experience of working with design and development with a focus on real-time graphics. The course covers algorithms to efficiently render a complex scene in real-time. Topics of the course are: The scene graph as a rendering architecture. High level languages for shader development. Algorithms for efficient rendering of shadows, reflection and refraction. Speedup techniques such as culling and level-of-detail. Intersection and collision detection. Computer hardware and interaction devices. Interaction techniques in VE:s, spatial (3D) sound. Overview of applications and application areas.
Required Knowledge
Univ: To be addmitted you must have 60-ECTS credits in Computing Science or 2 years of completed studies, in both cases including Scientific Computing, (5DV005), C-programming and Unix, (5DV088) and Computer Graphics and Visualization, (5DV111) or equivalent. English proficiency equivalent to English A from Swedish Upper secondary education. (IELTS (Academic) with minimum score 5.5 and no individual score below 5.0. TOEFL (Paper based with minimum score 530 and minimum TWE 4). TOEFL (Internet based with minimum score 72 and minimum Written 17)). Basic entrance requirements for higher studies in Swedish language proficiency is also required if the course is taught in Swedish.
Literature
The literature list is not available through the web.
Please contact the faculty.