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Syllabus:

Advanced Computer Graphics and Applications, 7.5 Credits

Swedish name: Avancerad Datorgrafik och tillämpningar

This syllabus is valid: 2024-01-01 and until further notice

Course code: 5DV180

Credit points: 7.5

Education level: Second cycle

Main Field of Study and progress level: Computing Science: Second cycle, has only first-cycle course/s as entry requirements
Computational Science and Engineering: Second cycle, has only first-cycle course/s as entry requirements

Grading scale: Pass with distinction, Pass with merit, Pass, Pass with distinction, Pass, Fail

Responsible department: Department of Computing Science

Established by: Faculty Board of Science and Technology, 2017-12-27

Revised by: Faculty Board of Science and Technology, 2023-06-19

Contents

The course addresses the theoretical basis for design and development of real-time rendering / simulation of virtual environments, as well as experience of practical design and development work.

Part 1, Theory, 4.5 credits
The part includes: Rendering 3D models focusing on real-time, lighting models, advanced texturing models, programming of hardware accelerated graphics algorithms, spatial (3D) audio; Data structures for spatial division of geometry, culling; Algorithms and methods for acceleration of rendering; Computer hardware and peripherals for interaction; Overview of applications and application areas such as computer games, education simulators and augmented reality.

Part 2, Practice, 3 credits
The part consists of a number of programming assignments.

Expected learning outcomes

Knowledge and understanding
After completing the course, the student should be able to:

  • (FSR 1) explain and describe concepts and methods for programming of interactive applications with effective real-time graphics that use the computer's graphics and audio hardware,
  • (FSR 2) explain practical and theoretical constraints in implementing and developing graphics-related algorithms for graphics hardware,
  • (FSR 3) describe algorithms for spatial division of geometry and algorithms for collision tests,
  • (FSR 4) discuss computer graphics within an application context,
  • (FSR 5) implement algorithms for advanced lighting models and collision tests.

Competence and skills
After completing the course, the student should be able to:

  • (FSR 6) use and develop software libraries ("graphics engines") for visual interactive simulation.

Judgement and approach
After completing the course, the student should be able to:

  • (FSR 7) evaluate software libraries ("graphics engines") for visual interactive simulation,
  • (FSR 8) independently acquire and apply new and required knowledge in the field.

Required Knowledge

At least 90 ECTS, including 60 ECTS Computing Science, or at least 120 ECTS within a study programme. At least 15 ECTS programming, including 7.5 ECTS object-oriented programming; 7.5 ECTS data structures and algorithms; 7.5 ECTS linear algebra; 7.5 ECTS differential calculus; 4.5 ECTS numerical analysis; 7.5 ECTS systems programming; and 7.5 ECTS computer graphics. Proficiency in English equivalent to the level required for basic eligibility for higher studies.

Form of instruction

Education consists of lectures and mandatory assignments. In addition to scheduled activities, individual work with the material is required.

Examination modes

The examination of Part 1 (FSR 1-4) consists of a written exam in halls. The grades given are Fail (U), Pass (3), Pass with Merit (4), or Pass with Distinction (5).

The examination of Part 2 (FSR 5-8) consists of a number assignments that results in written reports. In part 2, the grades given are Passed (G) or Fail (U).

On the course as a whole, the grades given are Fail (U), Pass (3), Pass with Merit (4), or Pass with Distinction (5). The grade is determined by the grade on Part 1.

Adapted examination
The examiner can decide to deviate from the specified forms of examination. Individual adaptation of the examination shall be considered based on the needs of the student. The examination is adapted within the constraints of the expected learning outcomes. A student that needs adapted examination shall no later than 10 days before the examination request adaptation from the Department of Computing Science. The examiner makes a decision of adapted examination and the student is notified.

Other regulations

This course may not be used towards a degree, in whole or in part, togehter with another course of similar content. If in doubt, consult the student counselors at the Department of Computing Science and / or the program director of your program.



If the syllabus has expired or the course has been discontinued, a student who at some point registered for the course is guaranteed at least three examinations (including the regular examination) according to this syllabus for a maximum period of two years from the syllabus expiring or the course being discontinued.

Literature

Valid from: 2024 week 1

Real-time rendering, fourth edition
Akenine-Möller Tomas, Haines Eric, Hoffman Naty
Fourth edition. : Boca Raton : Taylor & Francis, CRC Press : 2018 : 1178 pages :
ISBN: 9781138627000
Mandatory
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