The course deals with rendering of 3D models with a focus on real time. Illumination models, advanced texturing, programming of hardware accelerated graphics accelerations and spatial (3D) sound. It also covers data structures for culling and algorithms for speeding up rendering. Hardware and peripheral equipment for 3D interaction. It gives an overview of applications areas such as computer games, training simulators and virtual reality.
The course consists of a theoretical part and a mandatory part in which the student will learn to develop and use a rendering platform for real time graphics and VR.
This course contains occasions that are included in a degree programme at Umeå university and applies only to those of you who are admitted to the programme. You will receive information about application times and what applies to you from your institution.